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[–]KercoalaKercoala 37 points38 points ago

The higher bullet velocity the less bullet drop, correct?

[–]flammablelvl2bearwarlock 65 points66 points ago

Technically the bullet drop is the same, but since the bullet spends less time traveling it will suffer from less drop.

[–]raegxRaegs 25 points26 points ago*

Correct. Gravity is constant ~9.8meter/second2 downward.

[–]kungtotte 8 points9 points ago

Symthic has the actual drop values for all the guns. If memory serves, the sniper rifles are the only ones that use the real gravitational constant, all others have greatly exaggerated values.

[–]MrMalfunction 1 point2 points ago

Not all of them do, however. The SKS uses 15 m/s2 like all of the rest of the guns, for whatever reason. You'd think that the lower muzzle velocity would add enough drop over distances, but they decided to almost double the pull of gravity on it too.

[–]dongimin2hatsunearu 5 points6 points ago

I developed a calculator to calculate this...

and yes, the bullet drop formula affected by both the gravitational constant and the bullet speed as you can see from the equation

1000g/2v2

g for all sniper rifles except the L96 and the SKS is 9.8ms-1 whereas the two exceptions are 15ms-1 .

Velocity v depends on the gun - they are usually around 500ms-1 , with the M98B being the highest.

Subsonic ammo has the speed of 310ms-1 and the gravitational constant g stays the same, so all rifles become identical (except the SKS and the L96) in bullet drop when silenced.

The more you know...

[–]PunkRockGeoffP-R-G -2 points-1 points ago

This frustrates me to no end. I can't just switch to recon and rack up some kills. I frequently need to get a few shots off to sight in, (though sometimes I'm spot on.) Why DICE why?

[–]TheJD 2 points3 points ago

Once you've played Recon a lot you'll be able to start hitting them on the first shot, often times with a headshot. It's just a matter of getting used to judging where to aim based on how big the person is in your sights. It takes time.

[–]dongimin2hatsunearu -1 points0 points ago

For noobs, I agree that it will be very hard. Try out my android app if you have the concern, I believe it gives you some hard data that your brain will eventually burn in after a few dozen shots.

[–][deleted] 0 points1 point ago

I play with a SV98 no scope, it makes it challenging and it improved my accuracy a lot, but now I find it hard to play with a scope.

[–]RelaxingThought 0 points1 point ago

Cool Experiment- drop a ball and fire a Nerf gun at the simultaneously. The dart and ball will impact the ground at the same time.

Take the same idea and apply it to a gun- the ball and bullet will also impact at the same time.

[–]Subtle_AD_Reference 8 points9 points ago

That, and you have to lead running targets less

[–]Otsuko 6 points7 points ago

correct. less travel time. this usually means flatter trejectories. All rifles have a heavier drop if they use low velocity rounds from silencers.

[–]blazitoBlazit0 2 points3 points ago

Affirmative.

[–][deleted] 1 point2 points ago

Given the same mass of the bullet fired at the same height higher muzzle velocity means the second bullet will travel further horizontally but will hit the ground at the same time, assuming an empty flat area, giving a longer effective range. However if you are aiming at something close to end of the range of the slower gun you would notice the faster would deliver a floater trajectory.

[–]Tovarisch 27 points28 points ago

Love your guides mate, we appreciate the time you put in

[–]unauthorized_ooze 16 points17 points ago

Seconded! Maybe the mods should permalink these in the sidebar.

[–]chodewarriorLOL_Bullets 2 points3 points ago

Hell, this would be a huge help to both those new to the game and those who've logged hours before even finding the damn game manual (which is pretty basic at best, assuming you've played FPSers before.) These guides also are much more helpful than the weapon descriptions on the official website, although I'm sure those were only meant to give the real-world history of the weapons as opposed to a "how to best use this weapon" guide.

[–]RedWing007 10 points11 points ago

I must hate myself, I love the QBU-88 and SKS.

[–]KnownSoldier04knownsoldier04 7 points8 points ago

Don't, SKS is quite good, if you got good reflex and quick target acquisition, in urban maps.

[–]We_Are_LegionSovereign 4 points5 points ago

Plus, you can put more rounds and more damage downrange than the other semi autos. I think the guide is spot on, SKS is a great rifle for mid range.

[–][deleted] ago

[deleted]

[–]RedWing007 1 point2 points ago

I agree, it is damn fine with the iron sights, a silencer and forward grip. I got a head shot 257 with it, so it is still pretty damn good long range as well.

[–]DMc720 0 points1 point ago

The SKS is the only gun I really like using the Russian holo on, not sure why. Sometimes I do use the 3.4, but as you said, the recoil from rapid firing makes it harder to use.

[–]gid0zegid0ze 0 points1 point ago

Wait, what, scopes add recoil? WTF? Do RDS and holo add recoil? Why?

[–]lupulusmaximussfk1776 4 points5 points ago

SKS is boss at close range with the holo

[–]kattevoerKattevoer 0 points1 point ago

Had such a nice session last night with a silenced SKS with flashlight, forward grip and HOLO in Metro!

[–]DMc720 5 points6 points ago

Had such a nice session last night with a silenced SKS with flashlight, forward grip and HOLO in Metro!

The suppressor and the flashlight are in the same slot.

[–]kattevoerKattevoer 0 points1 point ago

You're right, think i have the suppressor assigned at the moment!

[–]Bladle 0 points1 point ago

Suppressor+Flashlight+Forward Grip+HOLO... 4 attachments... I call bullshit on that guy !

[–]kattevoerKattevoer 2 points3 points ago

No, I'm from space i get 4. You're right, I started with the flashlight, switched to suppressor halfway through.

[–]jsedlakjsedlak 2 points3 points ago

Oops, I should've searched cause I feel the same way. I love the QBU.

[–]flaminx0r 0 points1 point ago

for me the QBU-88 is the best semi auto rifle by miles!

[–]RedWing007 0 points1 point ago

Damn right, I have gotten very good with it. Play with the hip fire. Seriously, you can fuck up some people close range simply using hip fire. I now keep an 8x scope on it, and hip fire for closer people. The other thing I am working on is the quick headshot. It is nearly a science for me now, I hit 3 in a row last night, all at 80-120 yards. Simply put the crosshairs an eight of an inch above their head and POP they are instadead. Reload on the run and take points. I try to play a Assault style recon, moving up, murder, take points, defend and retake points. Sometimes I will cover an objective, let a few guys move in, kill em, and then retake the objective. I like putting the sound beacon on the objective, they will be looking around for a recon laying down right there, but I am 50 yards away popping heads. Damn its a fun gun.

[–]rjc341nf3ction 1 point2 points ago

It's all about feeling. If you initially put a chunk of time into learning the QBU-88, switching to the Mk11 for a tiny stat boost just isn't worth it.

[–]battlefield2011 15 points16 points ago

My favorite guide. When you're done you should submit it to Gamefaqs or somewhere easily findable

[–]EnixDark[S] 16 points17 points ago

At the very least, putting it on Gamefaqs would be a good idea. I'll probably compile everything at the end and do that.

[–]DockDDocK-D 6 points7 points ago

+1 for gamefaqs

[–]citrusperscitrusp3rs 6 points7 points ago

Perhaps they can be added to the sidebar, as well as a link to symthic's charts.

[–]clemohThe_Melkman 5 points6 points ago

NOOO!! For Reddit Eyes Only!

[–]Essovius 1 point2 points ago

this should be on the loading screen of the maps... as well as some other stuff

[–]arindia556thelittlefrog21 10 points11 points ago

Can you do things that are accessible by the D-Pad, E.g. the SoFlam, the Tugs, C4, Rocket Launchers? Great job by the way, love the series!!!!

[–]EnixDark[S] 0 points1 point ago

I'm definitely considering it. If I do accessories, I'll go back and add them in once I'm down with the other weapons first.

[–]TheBaconExperiment 4 points5 points ago

L96: Great overall bolt-action

AWPing some bitches it is!

[–]FansTurnOnYouDotaIsbetter 6 points7 points ago

I expected you would shit on the SKS a little bit, because I did too. I actually think it stacks up pretty nicely against the autosnipers. The one-shot kill range for the other semis is incredibly low, so you'll likely need to two-shot them anyways. In my opinion, for the range where semi-automatics thrive, there's very few distances where the higher damage is more appealing than the larger clip and higher RPM. I know on paper the SKS seems pointless, but in practice it actually feels a lot better than you would expect.

Other than that I just feel it should be pointed out more clearly that "offensive snipers" will definitely want the M40 and eventually L96 for their faster bolt reload times. The L96 rocks...

[–]EfreetEU 0 points1 point ago

I agree, the SKS can look ... "average" by stats but the reality is really different. Especially the plus ~100 RPM with right attachments is incredibly deadly in city maps

[–]rjc341nf3ction 0 points1 point ago

I remember watching a guy go ~50-5 on Karkand with the SKS, holo, foregrip and silencer. Aggressive recons can be absolutely deadly when they know their way around the maps.

[–]raegxRaegs 5 points6 points ago

I love your posts please do not stop. I am bad at this game and I need all the info I can get.

[–]Typhoone4 4 points5 points ago

If you kind of sit back, and watch the flow of the game ( where people are going, hot spots for gun fights, location of objectives) you should slowly become better. Pace yourself, when ever you get killed, ask yourself why it happened, and change it. These tips helped me, I hope they help you :)

[–]PufflekunTacticalCupcake 2 points3 points ago

I'd probably personally attach a holo/red dot [to the SKS]

Have you tried the iron sights on that thing? They're lovely.

[–]EnixDark[S] 0 points1 point ago

I haven't, beyond my early kills with the weapon. I'll definitely go back and try it, I'd love to find more of the usable ironsights in the game.

[–]ThatSleepyGuythatsleepyguy 3 points4 points ago

But what about vehicles, eh?

Nah you can do whatever you want.

[–]EnixDark[S] 2 points3 points ago

I'd do this, but I am nowhere near qualified to talk about vehicles, I can barely fly a plane, and I don't have that many hours in any of the others. I do see great vehicle guides on this subreddit pretty often, thankfully.

[–]Strongbad536 4 points5 points ago

not that this is in the game but does anybody really miss the GOL from BC2?

[–]mastershake04 1 point2 points ago

Oh man, that was my most used sniper in that game for sure. That thing was a headshot machine since it didn't have any sway when you aimed.

[–]rasputine 0 points1 point ago

I honestly preferred the starter rifle. Little more sway, but the accuracy was better.

[–]jsedlakjsedlak 4 points5 points ago

I love the QBU...

[–]searingsky 0 points1 point ago

It benifits more from the grip than the other semis.

[–]MadigumMadigum 5 points6 points ago

Thanks so much for doing this, we really appreciate it!

[–]nik_0_0Sumokisa 2 points3 points ago

So L96 or M98B? Seems like M98 is still the winner?

[–]Pashimp 3 points4 points ago

Depends!

Half as much ammo, way slower. Upside would be damage with body shots and awesome drop.

But since head shots are still 1HK I'd go with the L96

[–]EnixDark[S] 3 points4 points ago

Thanks for mentioning that the M98B has half as many rounds, that's something pretty important that I completely forgot about.

[–]Opherian_NeyresthBOOMKillshotCA 2 points3 points ago*

For people that are dedicated snipers, two well placed shots or one headshot is all it takes with a bolt action rifle, not to mention it is easier because of the bullet velocity. The magazine count is only a problem if somebody is not well adjusted to placing shots.

EDIT: VVV

[–][deleted] 0 points1 point ago

Nah, think about the situation where you have 3-4 people close to each other.

Time will matter if you want them all dead.

[–]EfreetEU 0 points1 point ago*

Well ... that's not very often situation in long - very long range. Actually I can't remember the last time it happened to me - 4 people, being in one area waiting till I shot 8 rounds or when was the last time I reloaded my L96 with 2 rounds left. And besides, for example I've got average around 70% HS/kill (and I think that's not a miracle) with bolt action snipers, I'd say - 6 bullets is pretty enough for long range

[–][deleted] 0 points1 point ago

Happens all the time in that one Karkand map (can't remember the name) with 3 beach outposts where you can snipe from the cranes/buildings under construction.

It's ridiculously easy to tell which one will have a high spawn rate if you watch the flow of battles. So you'll have 3-4 people spawning at the same time. If you want to get most of them you'll need to either get a one shot kill with every bullet, or have a higher capacity mag.

[–]egusMadBadGusMan 1 point2 points ago

how do i get the L96? What is 'creeping death'?

[–]EnixDark[S] 3 points4 points ago

It's an assignment, one that came with the Back to Karkand expansion. To see these, log in to BattleLog, and somewhere on the right side is an assignments button. Click it, and it'll explain everything you have to do. Note you have to unlock the other Recon rifle first.

[–]egusMadBadGusMan 0 points1 point ago

ah thanks. i'll check that out today.

[–]egusMadBadGusMan 0 points1 point ago

so first I get the QBU-88? on it!

[–]KnownSoldier04knownsoldier04 0 points1 point ago

Its from back to karkand

[–]egusMadBadGusMan 0 points1 point ago

ok, i've got that, what do you have to do?

[–]Bladle 0 points1 point ago

On urban maps I have bucketloads of fun with the L96 ACOG+Straight Pull Bolt+Silencer !

[–]Otsuko 3 points4 points ago

Seems like it. I prefer to use the L96 in shorter range engadgements myself, but the M98 with that Lapua round.....DAT POWER.

[–]Sharp_CheddarJM Kaz 1 point2 points ago

The biggest asset is the bullet speed (but you also get high damage). Faster bullets means less aim adjustment, less leading, and it is more forgiving for adjusting for drop. Since the M98 bullet goes faster it will hit the headshot area over a longer sweet spot since the bullet will drop the same as the L96 but travel longer. You will find yourself getting more placed shots and it's great to have the extra damage.

Just keep in mind with the mag cap and slow times that the M98 is strictly long range.

[–]omg1337haxor 1 point2 points ago

I have just under 3000 kills with the m98b 1500 kills with the l96. Although I'm pretty much exclusively using the l96 now, I think the m98b is better... sort of.

If you ever need to stop and shoot at people from range the m98 is simply superior to the others. Also, killing heli pilots and passengers is piss-easy with the m98... and so much fun.

But nowadays I mostly run and kill in mid/close range, so a 10 round mag and faster firing speed is a huge advantage over the m98. So I mostly stick with the L96, but whenever I play on large maps I'll pick up the m98.

[–]Skitrel 2 points3 points ago

Adding to my larger resource of guides at the top of the sub now to complete this series. :)

[–]EnixDark[S] 1 point2 points ago

Thanks! I really like that you are compiling all the recent guides on here. There's quite a few that I've read that I wouldn't have noticed otherwise, so it's definitely handy.

[–]workaccount765 2 points3 points ago

Thank you!

[–]DisRuptive1 1 point2 points ago

Does the supressor reduce damage enough to stop you getting a one-headshot kill with a bolt-action rifle?

[–]EnixDark[S] 0 points1 point ago

No, and that's because the suppressor doesn't exactly reduce damage (it's just easier to say that). What it actually does is reduces the distance where damage starts to drop off, as well as reduces the distance where damage reaches it's minimum. So for really close, or really long range, the damage is no different, it's that middle range where it's lower because the dropoff happened sooner. In the case of bolt-actions, the minimum damage is 55, so at any range, a headshot will always kill.

[–]DisRuptive1 2 points3 points ago*

I'd recommend against using the bipod for long range. You'll get too used to it and will die against snipers that learned how to snipe without it (because they'll be strafing side to side sighting you in so even if you sight them in first, you may not be able to hit them).

[–]EnixDark[S] 2 points3 points ago

This is a good point, actually. For bolt-action rifles, the bipod is mostly a crutch for people that don't use the breath holding function. It still helps with the recoil + spread of semi-autos, but I'm going to make a note to try and avoid it otherwise.

[–]beekersavant 2 points3 points ago*

Edit: I wrote the explanation more clearly.--- One thing to note: The L96 has less accuracy because the scope moves off target when using the straight pull, This is true even for the holo and the acog scopes. So the bolt pull animation needs to be completely over before you can shoot straight. This is different from the time it takes to chamber the bullet which is the same in both guns. The M40A5 has virtually imperceptible sway on short range scopes and sights. (The sv98 does the same thing as the L96 but in such a small amount that the scope is back on before you can shoot, it may be the best for use with the acog scope.) So you get longer range and faster bullet travel but less accuracy until you learn to adjust to the extra scope sway. The L96 has scope sway on the acog even when simply turning quickly while aimed down sites. I haven't checked every single short range scope but it is significant enough to make a big difference on accuracy. I think the simple red dot may be the best sight for it (speculation) but I haven't gotten into checking the accuracy on the scope sway for various short range scopes either. I only noted that it was there.

I assume with the various scopes available there is one the developers adjusted perfectly for the gun. I just haven't found it.

[–]Evil_MunkiEvil_Munki 0 points1 point ago

I found that out too, it's very annoying when in a fight with a mid-range opponent and you're forced to wait for the scope to move back to centre.

[–]beekersavant 0 points1 point ago*

So far the best sight (my favorite) I have found for the L96, other than the sniper scopes -which are actually fine for the gun, is the holo. I have cleaned up a few rounds with it (it still sways on bolt draw), but it seriously hampers the weapons range. I haven't found a 3.4x or 4x scope that works well. I think the SV98 may be the best all around for this acog style play with a sniper, though so far I prefer the M40A5.

Edit: I may post a full write up one day -only on the bolt actions once I get all the scopes unlocked. -on /bf360clan

[–]Evil_MunkiEvil_Munki 0 points1 point ago

Thanks I'll try the holo sight tip. Looking forward to your write up!

[–]InspecterJonesm0ro 2 points3 points ago

Just wanted to say you deserve some sort of medal for your guides. Extremely informative and useful. Has made me rethink a lot of things about the weapons I use.

[–]2legsrunning 0 points1 point ago

great guide - i've been weighing up which to use as cq recon. would like to know if there's a return to accuracy table that shows how quickly the spread returns to normal between shots on theserifles.

[–]Penryn_Caesium0 0 points1 point ago

With the L96, what does the flash supressor actually do for the weapon? Does it prevent you from showing up on the minimap?

[–]EnixDark[S] 2 points3 points ago

It reduces your muzzle flash, the bright spot from the end of your barrel when you shoot. It doesn't hide you on the map. Most people agree it has pretty limited use right now.

[–]gbchaosmaster 1 point2 points ago

Not to mention they are going to see your scope glint way before they see the muzzle flash, and IIRC it increases bullet drop. Don't use the flash suppressor unless it gets a buff in the future that makes it useful.

[–][deleted] 1 point2 points ago

Negative on bullet drop, that's the silencer.

[–]Penryn_Caesium0 0 points1 point ago

So no actual benefit apart from visuals? No accuracy penalty?

[–]EnixDark[S] 3 points4 points ago

Oh, it increases how much spread increases per shot, and it changes what your max spread can be. So you first shot is unaffected, but every one after that is a little less accurate. With a bolt action, I doubt this downside would ever come into play, because of the long time between shots.

[–]AmbixILoveYogaPants 2 points3 points ago

In the next patch, many attachments are getting changed. The flash suppressor is getting a buff.

Flash Suppressor

The Flash Suppressor is for players who want some additional Stealth, without the range and accuracy penalties of a Suppressor. It works as a recoil compensator, reducing recoil, though it adds a slight bit of bulk making firing from the hip more difficult.

  • +Reduces visual muzzle signature

  • +20% reduced vertical recoil

  • -20% penalty to base accuracy from the hip

[–]Aederrex 0 points1 point ago

All of my rifles are going to have either a flash suppressor or heavy barrel after the next patch. Not sure what I'll replace foregrips with though.

[–]ExpurgateExpurgate 0 points1 point ago

Are you now, or have you ever been Enix the Great on Steam?

[–]EnixDark[S] 0 points1 point ago

Nope, wasn't me. I actually don't use this name much any more, except for places where I registered my account years ago (like reddit).

[–]bzeboOzyyy 0 points1 point ago

Nice guide, although i think PDW's are the way to go if you really want to bring the pain with recon.

[–]copeling 1 point2 points ago

Yessssss I've been waiting for this

[–]rootchino 1 point2 points ago

Is there any reason why this isn't pinned to the sidebar yet?

[–]rxN_LiquidrxN 1 point2 points ago

Sir, these are amazing and I am glad you are taking the time to make them. Keep up the good work!

[–]Jeep802 1 point2 points ago

This should definitely be in the side bar. It would be helpful to be able to find it later easily.

[–]7ormented 1 point2 points ago

As always a brilliant write-up.

[–]aaipodaaipod 0 points1 point ago

Thanks for taking the time to make such good weapon guides, appreciate it man.

[–]HungerSTGFXingCanada 0 points1 point ago

I actually like the SKS, the magazine size and damage output is that of a SCAR-H, so I think it's great.

[–]Keep_Scrolling 0 points1 point ago

Are we going to see a PDW Guide?

[–]EnixDark[S] 0 points1 point ago

Yep! That or shotguns will be next, and probably done soon.

[–]Otsuko 0 points1 point ago

On of the plusses I should note about slower bullets and curved trajectory rifles, is that drop can be used to your advantage. Snipers perched on rocks can be hidden behind the curve of the rock, but still hit by bullets JUST passing the top. I can attest that this is the most awesome feeling you can get for popping that little twinkle in the desert....

[–]nokkio82 1 point2 points ago

Hmm, I never considered that.

[–]wheelchaircowboyJohnnyK77 0 points1 point ago

One thing to consider for SVD/MK11/M39 - aren't the first two faction-specific? So It's probably easier to roll with the M39 if you want to unlock the attachments further down the tree as you can use it for both factions.

[–]EnixDark[S] 0 points1 point ago

Yeah, good point. I actually use the M39 even though I'd probably prefer the MK11 because I've unlocked so many more attachments for it.

[–]PostOfficeBuddy 1 point2 points ago

Ah, I'm glad you made this. I literally just started sniping yesterday. I've been using the SV98 so far.

I really suck at sniping and aiming carefully enough to get headshots, I don't know how many times I got a body shot, and then by time I un-scoped and cycled the bolt, the guy was gone. Learning the bullet drop and estimating ranges for the 12x ballistic is a bit tricky too.

But man, when I do get it right, and pull of a long distance, bullet drop headshot, holy crap that feels cool.

[–]ruskiman 1 point2 points ago

QBU is a trainer gun, just like the AKS74u for the engie. Play with that, and if you can get good with it, you can be even better with the other rifles.

[–]AssumerAssumer 1 point2 points ago

We need these threads sidebar'd asap

[–]AshylarrySC 0 points1 point ago

Great series EnixDark. Any chance of going through the General weapons? While not as useful as the class-specific ones you've already done, it would be interesting to see comparisons of pistols/shotguns/CQB weapons.

[–]EnixDark[S] 0 points1 point ago

Thanks for the support. And I'm planning on doing them! I've actually been working on the PDW guide, it'll go up today if I get enough free time to finish it.

[–]xcolinxaglowxcolinx 0 points1 point ago

I know I'm late to the party, but what is your opinion on using silencers on sniper rifles?

[–]EnixDark[S] 0 points1 point ago

If I'm going really aggressive, close/midrange, there's very little downsides to it (harder to shoot from the hip), and quite a few upsides (silenced, better recoil). For long range, I'm not such a fan, as there's longer bullet travel time, which increases bullet drop, and damage is lowered. Sure, you're hidden, but if you're far enough away, it probably shouldn't make a difference.

[–]CMDBobCMDBawb 0 points1 point ago

my god the L96. That gun. I love it with a 4x, SPB and laser sight, just feels right. Otherwise, I go battlerifle (holo/reddot, laser sight and foregrip) with the semi autos, although I have used the SKS recently with the IRNV, Supressor and foregrip, and quite enjoyed it.

[–]sultan_drops 1 point2 points ago

BIG NOTE ON QBU-88 AND L96: FLASH SUPPRESSOR IS AVAILABLE TO BOTH WHEREAS IT IS A DICE ONLY ATTACHMENT FOR ALL OTHER SNIPERS RIFLES EXCEPT SKS (VIA WARFARE PACK)

[–]EnixDark[S] 0 points1 point ago

Oh, this is a really good point. I think on bolt-action rifles, the flash suppressor should have literally no downsides.

[–]HelloThereGoodSirAloner2 0 points1 point ago

idk i love qbu-88, ive been murdering with it lately (holo, grip, laser), maybe i should go back to the mk11.

[–]ma70jake 1 point2 points ago

nice write up, i was looking for suggestions on the sks. i wish they had the sks as a carbine forthe engineer class, or a weapon that coul be used for all classes.

[–]EnixDark[S] 0 points1 point ago

Yeah, I'm a bit surprised there isn't an all-class semiauto rifle in the game. I assume they felt it was creeping in on Recon's role too much for everyone to have it.

[–]ma70jake 0 points1 point ago

i guess that amkes sense, bit in real life, the sks is usless after 400m or so

[–]forors_compendiumHardcorebibersn 0 points1 point ago

In the PS3-Version the straight-pull-bolt is still bugged and isn't working at all.

Shame, was really looking forward to it because it's a great weapon.

[–]ngms22 0 points1 point ago*

Here I was thinking m40a5 fired the fastest. Not much reason to not use the l96 now. Thanks for the clarity. RIP m40a5.

edit: On second thought, I think I like m40a5 because it takes up less of the screen and the recoil is noticeably less.

[–]mtfreestylerthommo17 -1 points0 points ago

Regardless of how good the M98B is I will not use it just because I like the challenge in hardcore of no one shot kills.

I guess this is just like any other games "noob cannon" sort of call but I want to win with skill

[–]sideways86sideways86 1 point2 points ago

all the other bolt actions can do a one shot kill in hardcore too - as long as you're close enough.

[–]mtfreestylerthommo17 1 point2 points ago

I'm never close enough. But saying that I am never one of those 6/7 recons laying next to each other the entire round.

Edit: Forgot to thank you for the insight also... Thank you

[–]usernamecharlie 0 points1 point ago

Vikings don't need recon weapons.